How do you handle animations that are for transitioning between states?
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yaj786
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Published on 2011-06-20T02:08:24Z
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2011/06/20
16:40 UTC
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How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I use a custom Animation class like this:
class Animation{
int numFrames;
int curFrame;
Bitmap spriteSheet;
//... various functions for pausing, returning frame, etc.
}
and an example Character class
class Character{
int state;
Animation standAni;
Animation crouchAni;
//... etc, etc.
}
Thus, I use the state of the character to draw the necessary animation.
if(state == STATE_STAND)
draw(standAni.updateFrame());
else if(state == STATE_CROUCH)
draw(crouchAni.updateFrame());
Now I've come to the point where I want to draw "in-between" animations, because right now the character will just jump immediately into a crouch instead of bending down. What is a good way to handle this? And if the way that I handle storing Animations in the Character class is not a good way, what is?
I thought of creating states like STATE_STANDING_TO_CROUCHING but I feel like that may get messy fast.
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