Real-Time Strategy Gameplay
Posted
by
Ahmad Alkhawaja
on Game Development
See other posts from Game Development
or by Ahmad Alkhawaja
Published on 2011-06-20T10:54:57Z
Indexed on
2011/06/20
16:40 UTC
Read the original article
Hit count: 504
game-design
I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes).
I am searching for links/articles/books about how to define the gameplay, for me this:
- The scoring
- Figuring out levels of control (in any RTS game, there is units, individuals and squads)
- Unit action/attributes/properties
- point timing (how long it will take to play?)
- Achievements
- ..etc
I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay.
Any idea? Is my question clear or I need to provide more details?
© Game Development or respective owner