Sources (other than tutorials) on Game Mechanics
Posted
by
Holland
on Game Development
See other posts from Game Development
or by Holland
Published on 2011-06-22T15:30:49Z
Indexed on
2011/06/22
16:31 UTC
Read the original article
Hit count: 515
game-mechanics
|documentation
But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I have right now is some "program Tetris" tutorial for C++ open right now, but I'm not even sure if that will really help me with what I want to accomplish.
I'm curious if there are is any good C++ documentation related to game development which provides information on building a game in more of a component model (by this I'm referring to the documentation, not the actual object-oriented design of the game itself), rather than an entire tutorial designed to do something specific. This could include information based on various design methodologies, or how to link hardware with OpenGL interfaces, or just simply even learning how to render 2D images on a canvas.
I suppose this place is definitely a good source :P, but what I'm looking for is quite a bit of information - and I think posting a new question every ten minutes would just flood the site...
© Game Development or respective owner