loading 3d model data into buffers
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mulletdevil
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Published on 2011-06-21T19:07:53Z
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2011/06/25
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I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9
Thank you,
Mark
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