Best C++ containers for UI in Games.
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Vijayendra
on Game Development
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Published on 2011-06-26T09:27:34Z
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2011/06/26
16:31 UTC
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I am writing some UI stuff for my games in C++. Basically its a very common problem, but I dont know the best answer yet. Suppose inside my UI Library I have a view class which renders 2D/3D scene. This view can contain many subviews. I needs a container which allows me to iterate over these views fast and also insert/delete subviews. I am not sure which container is best for the job - list, vector or something else?
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