2D Tile-based terrian generation

Posted by a240 on Game Development See other posts from Game Development or by a240
Published on 2011-06-27T21:15:24Z Indexed on 2011/06/28 0:31 UTC
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As a summer project I decided it would be fun to make a flash game. Right now I'm going for something like the look of http://www.terraria.org/. It's been a lot of fun, but today I've hit a snag. I need a way to generate my worlds. I've read up Perlin Noise ( http://freespace.virgin.net/hugo.elias/models/m_perlin.htm ) as a possibility, but I my attempts have given me sporadic looking results. What are some techniques used to generate these 2D tile-based worlds?

Ideally I would like to be able to generate mountains, plains, and caves.

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