Easy road from DisplayObject to Molehill?

Posted by Bart van Heukelom on Game Development See other posts from Game Development or by Bart van Heukelom
Published on 2011-06-28T10:40:17Z Indexed on 2011/06/28 16:32 UTC
Read the original article Hit count: 251

Filed under:
|
|
|

I have a finished Flash game which is rendered using the built-in display tree, i.e. Bitmaps contained in Sprites (and a text here and there, few vector graphics, and one bitmap-filled shape). For extra performance, I'd like it to use Molehill for rendering, but that's not possible out of the box.

What's the easiest way to make this game use Molehill when available, but fall back to the current method if it's not available?

© Game Development or respective owner

Related posts about opengl

Related posts about flash