Better data structure for a game like Bubble Witch

Posted by CrociDB on Game Development See other posts from Game Development or by CrociDB
Published on 2011-11-11T19:58:18Z Indexed on 2011/11/12 2:13 UTC
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I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of using graphs, but that might be too complex for a trivial thing. Thought of a matrix, just like a tile map, but that might get too 'workaroundy'. I don't know.

I'll be doing in Flash/AS3, though.

Thanks. :)

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