Secure login for a game that is open source
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David Park
on Game Development
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Published on 2011-11-13T15:42:33Z
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2011/11/13
18:06 UTC
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I am making a game which i will be open sourcing. Its a simple arcade like game but requires a network connection because it is meant to be played with other people.
The thing i am worrying about is how would i be sure that the client is the one that i put out for the end user to play with? Kind of a like of sv_pure for Team Fortress 2.
I was thinking of different ways to combat this such as the server requesting the client's version or even it's md5 hash but people with simple java knowledge could just force a method to always return what the server wants.
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