What are some of the more commonly used projectile rendering techniques?

Posted by KlashnikovKid on Game Development See other posts from Game Development or by KlashnikovKid
Published on 2011-11-14T18:54:22Z Indexed on 2011/11/15 2:13 UTC
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couldn't find a duplicate question (bit surprising to me) but anywho I'm starting to get near implementing the rendering of projectiles for my game.

My question is what are some good techniques for efficiently rendering projectiles? I would like emphasis on techniques that leave room for the projectiles to be "rich" and dynamic (Cool to look at!)

I'm also using DX11 for my rendering engine so bleeding edge techniques that can make use of that would be much appreciated too.

Thanks!

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