My image is not showing in java, using ImageIcon
Posted
by
user1048606
on Game Development
See other posts from Game Development
or by user1048606
Published on 2011-11-16T23:17:08Z
Indexed on
2011/11/17
2:05 UTC
Read the original article
Hit count: 289
java
I'd like to know why my images are now showing up when I use ImageIcon and when I have specified the directory the image is in. All I get is a black blank screen with nothing else on it.
import java.awt.Image;
import java.awt.event.KeyEvent;
import javax.swing.ImageIcon;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import javax.swing.ImageIcon;
// Class for handling key input
public class Craft {
private int dx;
private int dy;
private int x;
private int y;
private Image image;
private Image image2;
private ArrayList missiles;
private final int CRAFT_SIZE = 20;
private String craft = "C:\\Users\\Jimmy\\Desktop\\Jimmy's Folder\\programs\\craft.png";
public Craft() {
ImageIcon ii = new ImageIcon(craft);
image2 = ii.getImage();
missiles = new ArrayList();
x = 40;
y = 60;
}
public void move() {
x += dx;
y += dy;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public Image getImage() {
return image;
}
public ArrayList getMissiles() {
return missiles;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
// Shooting key
if (key == KeyEvent.VK_SPACE) {
fire();
}
if (key == KeyEvent.VK_LEFT) {
dx = -1;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 1;
}
if (key == KeyEvent.VK_UP) {
dy = -1;
}
if (key == KeyEvent.VK_DOWN) {
dy = 1;
}
}
// Handles the missile object firing out of the ship
public void fire() {
missiles.add(new Missile(x + CRAFT_SIZE, y + CRAFT_SIZE/2));
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
dx = 0;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 0;
}
if (key == KeyEvent.VK_UP) {
dy = 0;
}
if (key == KeyEvent.VK_DOWN) {
dy = 0;
}
}
}
© Game Development or respective owner