planar shadow matrix and plane b value
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DevExcite
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Published on 2011-11-18T10:09:00Z
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2011/11/18
10:22 UTC
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I implemented planar shadows with the function D3DXMatrixShadow.
As you know, we need plane and light factor to calculate a shadow matrix.
The problem is that when I set the plane as D3DXPLANE p(0, -1, 0, 0.1f), the shadows by directional light are correctly rendered, but the shadows by point light are not rendered.
However, if I use D3DXPLANE p(0, 1, 0, 0.1f), the situation is reversed, shadows by directional light are not drawn, the shadows by point light are ok.
I cannot understand why it happens. Is it normal or am i missing something? Please explain to me why this happens.
Thanks in advance.
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