Double Buffering in Panda3D (C++)

Posted by jsvcycling on Game Development See other posts from Game Development or by jsvcycling
Published on 2011-11-19T14:41:20Z Indexed on 2011/11/19 18:16 UTC
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How would I go about using Double Buffering (to create a loading screen) in Panda3D using C++? I've searched Google and found some forums that talk about the concept of swapping buffers, but I haven't seen any that show any type of source code (specifically Panda3D/C++). I'd like to try and stay away from using pure OpenGL code and work it through Panda3D, but if I have no other choice, then I'll have to go with OpenGL coding.

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