Proper structure for dependency injection (using Guice)
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David B.
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Published on 2011-11-23T02:21:13Z
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I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration.
Consider a set of similar objects, Ball, Box, and Tube
, each dependent on a Logger
, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.)
A ToyChest
class is responsible for creating and managing the three shape objects. ToyChest
itself is not dependent on Logger
, aside from creating the shape objects which are.
The ToyChest
class is instantiated as an application singleton in a Main
class.
I'm confused about the best way to construct the shapes in ToyChest
. I either (1) need access to a Guice Injector
instance already attached to a Module
binding Logger
to an implementation or (2) need to create a new Injector
attached to the right Module
.
(1) is accomplished by adding an @Inject Injector injector
field to ToyChest
, but this feels weird because ToyChest
doesn't actually have any direct dependencies --- only those of the children it instantiates.
For (2), I'm not sure how to pass in the appropriate Module
.
Am I on the right track? Is there a better way to structure this?
The answers to this question mention passing in a Provider
instead of using the Injector directly, but I'm not sure how that is supposed to work.
EDIT:
Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest
will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest
(as the container managing them), and not Main
, just seems to me like the appropriate place to construct them.
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