Looping through an array to remove a touched object (iPhone/Cocos2d)
Posted
by
Michael Lowe
on Stack Overflow
See other posts from Stack Overflow
or by Michael Lowe
Published on 2011-11-24T02:34:32Z
Indexed on
2011/11/24
17:51 UTC
Read the original article
Hit count: 287
I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched.
Right now I have this...
-(void) spawn {
mySprite = [CCSprite spriteWithFile:@"image.png"];
mySprite.position = ccp(positionX,positionY);
[myArray addObject:mySprite];
[self addChild:mySprite];
}
- (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [touches anyObject];
CGPoint location = [touch locationInView: [touch view]];
NSUInteger i, count = [myArray count];
for (i = 0; i < count; i++) {
mySprite = (CCSprite *)[myArray objectAtIndex:i];
if (CGRectContainsPoint([mySprite boundingBox], location)) {
[self removeChild:mySprite cleanup:YES];
}
}
I have never done this before. Does anyone have a solution?
Thanks, Michael
© Stack Overflow or respective owner