Surface of Revolution with 3D surface

Posted by user5584 on Game Development See other posts from Game Development or by user5584
Published on 2011-04-16T12:24:44Z Indexed on 2011/11/24 2:22 UTC
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I have to use this function to get a Surface of Revolution (homework).

newVertex = (oldVertex.y, someFunc1(oldVertex.x, oldVertex.y), someFunc2(oldVertex.x, oldVertex.y));

As far as I know (FIXME) Surface of Revolution means rotations of a (2D)curve around an axis in 3D. But this vertex computing gives a 3D plane (FIXME again :D), so rotation of this isn't obvious.

Am I misunderstanding something?

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