Problems in exporting terrain from autodesk 3ds

Posted by Jatin Kumar on Game Development See other posts from Game Development or by Jatin Kumar
Published on 2011-11-25T17:43:02Z Indexed on 2011/11/25 18:04 UTC
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i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working fine but with few problems:

  • The terrain is mainly made up of some cubical boxes with texture on them and placed on a big flat surface with boundary wall. In opengl i have enabled anti aliasing but still there is too much aliasing on the boundaries (visible when rotating the camera).
  • I have tiled the floor with some image but in opengl it is just the single image stretched over the complete surface.
  • I have exported animated model (Skelton+mesh+material+animation) from 3ds and used cal3d library for reading the same. Model has a gun also which is not appearing in opengl and it too has too much of aliasing problem.

I have googled around but couldn't find any relevant solutions.

Thanks in advance

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