SFML - Moving a sprite on mouseclick
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by
Mike
on Game Development
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Published on 2011-11-24T23:11:19Z
Indexed on
2011/11/25
2:20 UTC
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I want to be able to move a sprite from a current location to another based upon where the user clicks in the window. This is the code that I have:
#include <SFML/Graphics.hpp>
int main()
{
// Create the main window
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Texture Image;
if (!Image.LoadFromFile("cb.bmp"))
return EXIT_FAILURE;
sf::Sprite Sprite(Image);
// Define the spead of the sprite
float spriteSpeed = 200.f;
// Start the game loop
while (App.IsOpened())
{
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Escape))
App.Close();
if (sf::Mouse::IsButtonPressed(sf::Mouse::Right)) {
Sprite.SetPosition(sf::Mouse::GetPosition(App).x, sf::Mouse::GetPosition(App).y);
}
// Clear screen
App.Clear();
// Draw the sprite
App.Draw(Sprite);
// Update the window
App.Display();
}
return EXIT_SUCCESS;
}
But instead of just setting the position I want to use Sprite.Move() and gradually move the sprite from one position to another. The question is how? Later I plan on adding a node system into each map so I can use Dijkstra's algorithm, but I'll still need this for moving between nodes.
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