Can I use one set of images to represent multiple sprites in Java?
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mal
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Published on 2011-11-25T21:03:20Z
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2011/11/26
10:28 UTC
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I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?
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