Handling player/background movements in 2D games

Posted by lukeluke on Game Development See other posts from Game Development or by lukeluke
Published on 2011-11-28T15:55:30Z Indexed on 2011/11/28 18:55 UTC
Read the original article Hit count: 264

Filed under:
|
|

Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate).

But suppose that the path is instead a polygonal chain. My questions are:

  1. How do you move the background?
  2. How do you move the background if the game objects are managed with a physics engine like box2D?

© Game Development or respective owner

Related posts about box2d

Related posts about movement