Mouse pointer position to screen space
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Ylisar
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Published on 2011-11-28T16:42:16Z
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2011/11/28
18:55 UTC
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linear-algebra
If I have a mouse pointer position in pixels of canvas, I can easily convert it to the -1..1 range for both X & Y by lerping by dividing with canvas dimensions. However, the problem is what I should put in Z & W if I want my screen space position to be on the near plane? The step afterwards would be for me to multiply by the inverse of view-projection to take me to world space, where I easily can construct a ray from the cameras world space position.
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