Best way to solve tile drawing in 2D side scroller?

Posted by TheCompBoy on Game Development See other posts from Game Development or by TheCompBoy
Published on 2011-11-28T19:13:21Z Indexed on 2011/11/29 2:10 UTC
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What i still can't figure out is which would be the more sane way / easier and faster way to draw the map on the screen.. I mean i will use many tiles for my maps in my side scroller.. But problem is should i make the maps in whole images like one .png file for each map (Example) or should i draw the tiles by code like a for loop in c++.. Which way is most recomended or where can i read about which way is the best.

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