How do I animate a spritesheet in cocos2d Android
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Published on 2011-09-29T16:30:24Z
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2011/11/29
18:04 UTC
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I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite.
this is my code:
CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist");
CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png");
w.addChild(spriteSheet);
ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>();
for(int i = 1; i<=8;++i)
{
walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png"));
}
//float randomFactor = (float)Math.random()*10;
CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites);
Log.v("addEnemy", "Show");
this.character = CCSprite.sprite(walkSprites.get(0));
Log.v("addEnemy", "Don't Show");
this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false));
character.runAction(walkAction);
for(int k =0; k<amount; k++)
{
float randomFactor = (float)Math.random()*10;
character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f));
spriteSheet.addChild(character);
}
This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png");
Can someone provide me of a snippet of animation using a spritesheet?
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