What features does D3D have that OpenGL does not (and vice versa)?
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Published on 2011-11-29T15:29:00Z
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2011/11/29
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Are there any feature comparisons on Direct3D 11 and the newest OpenGL versions?
Well, simply put, Direct3D 11 introduced three main features (taken from Wikipedia):
- Tesselation
- Multithreaded rendering
- Compute shaders
- Increased texture cache
Now I'm wondering, how does the newest versions of OpenGL cope with these features? And since I have this feeling that there are features that Direct3D lacks from OpenGL's side, what are those?
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