What features does D3D have that OpenGL does not (and vice versa)?

Posted by Tom on Game Development See other posts from Game Development or by Tom
Published on 2011-11-29T15:29:00Z Indexed on 2011/11/29 18:04 UTC
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Are there any feature comparisons on Direct3D 11 and the newest OpenGL versions?

Well, simply put, Direct3D 11 introduced three main features (taken from Wikipedia):

  • Tesselation
  • Multithreaded rendering
  • Compute shaders
  • Increased texture cache

Now I'm wondering, how does the newest versions of OpenGL cope with these features? And since I have this feeling that there are features that Direct3D lacks from OpenGL's side, what are those?

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