XNA AdGameComponent does not draw
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by
Alex Shkor
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Published on 2011-11-25T17:34:49Z
Indexed on
2011/11/29
9:50 UTC
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I have following code. But AddGameComponent doesn't draw.
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
var li = new LicenseInformation();
IsTrial = li.IsTrial();
if (IsTrial)
{
AdGameComponent.Initialize(this, AppID);
Components.Add(AdGameComponent.Current);
CreateAd();
}
}
private void CreateAd()
{
bannerAd = AdGameComponent.Current.CreateAd(AdUnitID, new Rectangle(x, y, width, height), true);
AdGameComponent.Current.Enabled = true;
}
I have tried to set DrawOrder to 1000, but ads still doesn't work.
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