Can i create a SDL_Surface as i do with Allegro?
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Petris Rodrigo Fernandes
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Published on 2012-03-18T17:07:55Z
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2012/03/18
18:24 UTC
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sdl
First of all, I'm sorry about my english (Isn't my native language)
Using allegro I can create a Bitmap to draw just doing:
BITMAP* bmp = NULL;
bmp = create_bitmap(width,height); // I don't remember exactly the parameters
I'm using SDL now, and i want create a SDL_Surface to draw the game level (that is static) creating a SDL_Surface, drawing the tiles on it, then i just blit this surface to the screen instead of keep drawing the tiles directly on screen (i believe this will require more processing);
There a way to create a blank SDL_Surface as i did with Allegro just do draw before blit it?
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