Is there any advantage in using DX10/11 for a 2D game?

Posted by David Gouveia on Game Development See other posts from Game Development or by David Gouveia
Published on 2012-03-17T23:04:46Z Indexed on 2012/03/18 18:25 UTC
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I'm not entirely familiar with the feature set introduced by DX10/11 class hardware. I'm vaguely familiar with the new stages added to the programmable graphics pipeline, such as the geometry shader, the compute shader, and the new tesselation stages. I don't see how any of these make much of a difference for a 2D game though.

Is there any compelling reason to make the switch to DX10/11 (or the OpenGL equivalents) for a 2D game, or would it be wiser to stick with DX9 considering that that a significant share of the market still runs on older technologies (e.g. the February 2012 Steam surveys lists around 17% of users as still using Windows XP)?

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