Vector Graphics in DirectX
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Doug
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Published on 2012-01-18T10:33:33Z
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2012/03/18
18:25 UTC
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directx
I'm curious as to people's thoughts on the best way to use vector graphics in a directX game instead of rasterized textures(think Super Meat Boy). I want to remain resolution independent and don't want to downscale/upscale rasterized graphics. Also the idea would be for all assets to be vector graphics(again think Super Meat Boy).
I've looked at Valve's paper "Improved Alpha-Tested Magnification for Vector Textures and Special Effects" and also looked at using shaders http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html.
Wondering if anyone has done something similar or an alternate approach.
Cheers
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