GSL Uniform Random Number Generator
Posted
by
Jamaia
on Programmers
See other posts from Programmers
or by Jamaia
Published on 2012-03-18T18:57:02Z
Indexed on
2012/03/19
10:16 UTC
Read the original article
Hit count: 294
I want to use GSL's uniform random number generator. On their website, they include this sample code:
#include <stdio.h>
#include <gsl/gsl_rng.h>
int
main (void)
{
const gsl_rng_type * T;
gsl_rng * r;
int i, n = 10;
gsl_rng_env_setup();
T = gsl_rng_default;
r = gsl_rng_alloc (T);
for (i = 0; i < n; i++)
{
double u = gsl_rng_uniform (r);
printf ("%.5f\n", u);
}
gsl_rng_free (r);
return 0;
}
However, this does not rely on any seed and so, the same random numbers will be produced each time.
They also specify the following:
The generator itself can be changed using the environment variable GSL_RNG_TYPE. Here is the output of the program using a seed value of 123 and the multiple-recursive generator mrg,
$ GSL_RNG_SEED=123 GSL_RNG_TYPE=mrg ./a.out
But I don't understand how to implement this. Any ideas as to what modifications I can make to the above code to incorporate the seed?
© Programmers or respective owner