Rotate Rigged and Animated Scene?
Posted
by
Nick
on Game Development
See other posts from Game Development
or by Nick
Published on 2012-03-20T04:25:14Z
Indexed on
2012/03/20
5:40 UTC
Read the original article
Hit count: 222
I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well.
The problem is that the new model I was given is facing the wrong way. Instead of facing forward, the model is facing the right..
Is there any way to rotate the model with it's animations without screwing it up, so that it will import properly in unity facing forward?
Because of the way it was done, selecting everything in the scene and just rotating it by 90 degrees ruins some of the animations, so I need a program that can fix this.
© Game Development or respective owner