Why does my FPS drop gradually over time?

Posted by mmankt on Game Development See other posts from Game Development or by mmankt
Published on 2012-03-21T12:05:11Z Indexed on 2012/03/21 17:39 UTC
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I'm working on this game: yt alpha preview

I came into a huge game-breaking problem - after 10-15 min of gameplay the FPS drops from 60 to 30 and is very unstable. I'm using tons of physics and particles, I'm deleting and nulling everything I can after it's supposed to be removed, I remove objects from vectors etc. The memory usage is stable at around 150mb so a leak is unlikely (or invisible?)- after a round ends and I delete everything, play a new round and performance is still terrible. I spent two days trying to figure this out and I just can't fix it. Maybe I'm missing something? I know it's hard to help with no code but I would just have to post my whole source.

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