3Ds Max is exporting model with more normals than vertices

Posted by Delta on Game Development See other posts from Game Development or by Delta
Published on 2012-03-22T02:37:27Z Indexed on 2012/03/22 5:39 UTC
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I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this:

< float_array id="Teapot001-POSITION-array" count="1590">

< float_array id="Teapot001-Normal0-array" count="9216">

For what I know there should be only one normal per vertex, am I wrong? What am I supposed to do with that much normals? Just put them on the normal buffer all at once normally?

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