How can I write a unit test to determine whether an object can be garbage collected?

Posted by driis on Stack Overflow See other posts from Stack Overflow or by driis
Published on 2009-02-23T19:24:05Z Indexed on 2012/03/22 17:30 UTC
Read the original article Hit count: 276

In relation to my previous question, I need to check whether a component that will be instantiated by Castle Windsor, can be garbage collected after my code has finished using it. I have tried the suggestion in the answers from the previous question, but it does not seem to work as expected, at least for my code. So I would like to write a unit test that tests whether a specific object instance can be garbage collected after some of my code has run.

Is that possible to do in a reliable way ?

EDIT

I currently have the following test based on Paul Stovell's answer, which succeeds:

     [TestMethod]
    public void ReleaseTest()
    {
        WindsorContainer container = new WindsorContainer();
        container.Kernel.ReleasePolicy = new NoTrackingReleasePolicy();
        container.AddComponentWithLifestyle<ReleaseTester>(LifestyleType.Transient);
        Assert.AreEqual(0, ReleaseTester.refCount);
        var weakRef = new WeakReference(container.Resolve<ReleaseTester>());
        Assert.AreEqual(1, ReleaseTester.refCount);
        GC.Collect();
        GC.WaitForPendingFinalizers();
        Assert.AreEqual(0, ReleaseTester.refCount, "Component not released");
    }

    private class ReleaseTester
    {
        public static int refCount = 0;

        public ReleaseTester()
        {
            refCount++;
        }

        ~ReleaseTester()
        {
            refCount--;
        }
    }

Am I right assuming that, based on the test above, I can conclude that Windsor will not leak memory when using the NoTrackingReleasePolicy ?

© Stack Overflow or respective owner

Related posts about c#

Related posts about .NET