Procedural Mesh: UV mapping
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Esa
on Game Development
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Published on 2012-03-23T08:17:33Z
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2012/03/23
11:41 UTC
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I made a procedural mesh and now I want to apply a texture to it. The problem is, I cannot get it to stick the way I want it to.
The idea is to have the texture painted only once over the whole mesh, so that there is no repeating. How should I map the UV to make that happen?
My mesh is a simple plane consisting of 56 triangles. I'd add pictures to clear things up but I cannot since my reputation is below 10 points.
Any help is appreciated.
EDIT(Kind people gave me up votes, thank you):
Meet my mesh:
And when textured(tried to repeat the texture):
And my texture:
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