Soundpool sample not ready
Posted
by
SteD
on Stack Overflow
See other posts from Stack Overflow
or by SteD
Published on 2011-03-05T08:00:31Z
Indexed on
2012/03/24
11:29 UTC
Read the original article
Hit count: 254
I have a .wav file that I'd like to use across my game, currently I am loading the sound in onCreate()
of each activity in the game.
soundCount = soundpool.load(this,R.raw.count, 1);
The sound will be played once the activity starts.
soundpool.play(soundCount, 0.9f, 0.9f, 1, -1, 1f);
Problem is at times I will hit the error "sample x not ready"
.
Is it possible to load the .wav file once upon starting the game and keep it in memory and use it later across the game? Or is it possible to wait for 1-2 seconds for the sound to load finish?
© Stack Overflow or respective owner