Transform between two 3d cartesian coordinate systems
Posted
by
Pris
on Game Development
See other posts from Game Development
or by Pris
Published on 2012-03-24T04:17:45Z
Indexed on
2012/03/24
5:40 UTC
Read the original article
Hit count: 395
linear-algebra
I'd like to know how to get the rotation matrix for the transformation from one cartesian coordinate system (X,Y,Z) to another one (X',Y',Z'). Both systems are defined with three orthogonal vectors as one would expect. No scaling or translation occurs. I'm using OpenSceneGraph and it offers a Matrix convenience class, if it makes finding the matrix easier: http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00403.html.
© Game Development or respective owner