Trouble with speed and vectors

Posted by Eegabooga on Game Development See other posts from Game Development or by Eegabooga
Published on 2012-03-26T09:06:14Z Indexed on 2012/03/26 11:44 UTC
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I'm working on adding bullets to my game. Right now I can shoot bullets in the direction that I would like from a ship by getting the ship's angle:

int speed = 5;
int dx = -(cos(degreesToRadians(ship.angle)) * speed); // rate of change in the x direction
int dy = -(sin(degreesToRadians(ship.angle)) * speed); // rate of change in the y direction

bulletPosition.addX(dx); // addX(dx) is simply bulletPosition.x += dx
bulletPosition.addY(dy);  

The ship is pretty much the exact same thing, except I use the += operator:

int dx += -(cos(degreesToRadians(angle)) * 0.15)
int dy += -(sin(degreesToRadians(angle)) * 0.15);

shipPosition.addX(dx);
shipPosition.addY(dy);

I would like to be able to add the ship's velocity to the bullet's velocity, but I'm a little confused as to how should get the speed from the ship's vector. I thought that adding the ship's dx to the bullet's dx like int dx = -(cos(degreesToRadians(ship.angle)) * speed * dx) would work because I'm adding the rate of change of the ship to the rate of change of the bullet, but that doesn't work. So here's the final question: How can I get the speed of my ship and apply it to my bullet's speed?

Thanks in advance for all help :)

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