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as seen on Game Development
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I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines.
If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal…
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I want to create a 2D array that contains many other 2D arrays. The problem is I'm not quite sure what I'm doing but this is the initialization code I have:
int[,][,] chunk = new int[64, 64][32, 32];
For some reason Visual Studio doesn't like this and says that it's and 'invalid rank specifier'…
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Long story short, I know my coordinates are off and I believe my indices might be off.
I'm trying to render a simple 2d rectangle with a texture in webgl
here's the code I have for the vbo/ibo:
rectVertices.vertices = new Float32Array(
[
-0.5, -0.5, // Vertice 1, bottom / left
0.0, …
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i have a little python script which shows me the packets of an enocean device and does some events depending on the packet type. unfortunately it doesn't work because i'm getting wrong packets.
Parts of the python script (used pySerial):
Blockquote
ser = serial.Serial('/dev/ttyUSB1',57600…
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as seen on Stack Overflow
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I'm using MailChimp's API to subscribe email to a list. Function listsubscribe() is used for email subscription:
public static listSubscribe(string apikey, string id, string email_address, array merge_vars, string email_type, boolean double_optin, boolean update_existing, boolean replace_interests…
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as seen on Game Development
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I'm trying out modifications to the following particle system. http://create.msdn.com/en-US/education/catalog/sample/particle_3d
I have a function such that when I press Space, all the particles have their positions and velocities set to 0.
for (int i = 0; i < particles.GetLength(0); i++)
{…
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Suppose you have a nice way to move your 2D particles in order to simulate a fluid (like water). Any ideas on how to render it?
This is for a 2D game, where the perspective is from the side, like this. The water will be contained in boxes that can be broken in order to let it fall down and interact…
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as seen on Game Development
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I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles overlapping as the blob won't be smooth (and too big). I don't really know physics but I assume what I…
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as seen on Game Development
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I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate it, I know GW uses Hooke's law all over the place, but I don't think the Particle-to-Well effect is…
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I am wondering what the fastest approach might be for using Flash/AS3 to render a 2D point plot (sonar lofargram) ; basically screens full of tiny 2D dots using Flash as fast as possible. Any suggestions on where to start? Is Flash capable of displaying 10's of thousands of 2D points (or more) with…
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