Render an image with separate layers for shadows/reflections in 3D Studio Max?
Posted
by
Bernd Plontsch
on Game Development
See other posts from Game Development
or by Bernd Plontsch
Published on 2012-03-29T10:10:07Z
Indexed on
2012/03/29
11:43 UTC
Read the original article
Hit count: 365
I have a scene with a simple object standing on a ground in the center. Caused by lights and the ground material there is some shadow and reflection on the ground surrounding the object.
How can I render an image containing 3 separate layers for
- the object
- the ground
- the reflection / shadow on the ground
Which format to use for this (it should include all 3 layers + I should be able to enable/disable them in Photoshop)? How do I define or prepare those layers for being rendering as image layers?
© Game Development or respective owner