SDL versus GLFW?

Posted by user697111 on Stack Overflow See other posts from Stack Overflow or by user697111
Published on 2011-04-20T20:46:56Z Indexed on 2012/03/29 11:29 UTC
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What are the pros and cons to each? It seems they serve the same purpose. I have a few demos with each and they seem about the same. Performance or cross platform wise, is one better than the other?

The only thing I notice is that SDL seems to have more "helper" libraries (fonts, images, mixer, built in sound support, etc).

On its site, GLFW claims to be more "OpenGL" focused, but still have to use a GLEW to get any newer OpenGL features (same with SDL).

I guess I'm leaning towards using SDL now (more mature, more features, more community). Are there any reasons I've missed why GLFW stands out and I should use it instead of SDL?

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