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I'm just wonder, what the differences are between creating a BMP file algorithm and JPG file algorithm ?
If you know the others images' format algorithm, please post them.
Thanks.
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Hii..
Can anybody help me to find an algorithm in Java code to find synonyms of a search word based on the context and I want to implement the algorithm with WordNet database.
For example, "I am running a Java program". From the context, I want to find the synonyms for the word "running", but the…
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Hello,
Im doing a Java application and Im facing some doubts in which concerns performance.
I have a PriorityQueue which guarantees me the element removed is the one with greater priority. That PriorityQueue has instances of class Event (which implements Comparable interface). Each Event is associated…
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So I have Image like this
I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea)
I need algorithm for finding all straight lines on it by just reading colors of pixels. No hard math, no Haar, no Hough. Some algorithm which would be based on points…
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So i implemented a Quad tree in Java for my 2D game and everything works fine except for when i run my collision detection algorithm, which checks if a object has hit another object and which side it hit.My problem is 80% of the time the collision algorithm works but sometimes the objects just go…
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How do you know when a path-finding algorithm is really needed?
There are contexts, where you just want to improve AI navigation to avoid an object, like a space -ship that won't crash on a planet or a car that already knows where to steer, but needs small corrections to avoid a road bump.
As I've…
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The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development.
Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space.
And…
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Hi, I wanted to implement the game Pacman. For the AI, I was thinking of using the A* algorithm, having seen it on numerous forums. However, I implemented the Breadth First Search for some simple pathfinding (going from point a to point b with certain obstacles in between) and found it gave the optimum…
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If you needed a clean and consistent sandbox for pathfinding what would you use?
I want to experiment with different pathfinding algorithms by sending virtual units (robots) around obstacles on a geometric plane.
But I don't need a feature overkill like a game engine or Flash might have, just an…
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I am working on a roguelike in my (very little) free time. Each level will basically be a few rectangular rooms connected together by paths. I want the paths between rooms to be natural-looking and windy, however. For example, I would not consider the following natural-looking:
B
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