The how of a collision engine

Posted by JXPheonix on Game Development See other posts from Game Development or by JXPheonix
Published on 2012-03-24T14:25:06Z Indexed on 2012/03/31 17:44 UTC
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This is a very, very broad question - what is the general algorithm of how a collision engine works? No code in specific, but rather, just a general idea of how a collision engine does what it does, constantly refreshing the points of an object and comparing it to other objects? (see, I have the general gist of it here.)

A collision engine is basically an engine used in games (generally) so that your player (call him Bob), whenever bob moves into a wall, Bob stops, Bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that.

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