What are the common character animation techniques used in tile based hack&slash games?
Posted
by
Gorky
on Game Development
See other posts from Game Development
or by Gorky
Published on 2010-10-05T13:14:08Z
Indexed on
2012/04/01
23:41 UTC
Read the original article
Hit count: 283
I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal framing may be another. But how about the physics? Or do they use a totally hybrid system of inverse kinematics supported with a skeleton,physics and mixed with interpolated keyframing for more realistic animations? If so, how and for what reasons? I can think of many different solutions for the issues below but I wonder what's used and best suited for issues like:
- Walking or moving on an uneven terrain
- Combat interaction, combat physics and collisions
- Attaching rigid items to character and their iteractions ih physics world
- Soft body dynamics like hair, vegetation, clothes and fabric in line with animations and iteractions.
© Game Development or respective owner