DirectX9 dynamic rendering

Posted by gardian06 on Game Development See other posts from Game Development or by gardian06
Published on 2012-04-02T20:55:03Z Indexed on 2012/04/02 23:43 UTC
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What I am planning to do is have the models (or maybe just an identifier for the model to be used) stored outside of the directX9 framework, and so in nature have completely dynamic rendering.

All of the information that I have found contains static rendering (rendering models that are stored in memory at specific positions)

I would like information on how to take a model (or identifier for a model type) that is stored outside of the framework, and render it to the screen. I am expected to take a container that holds all the relevant data to be rendered.

The information outside would hold the position, orientation (quaternion, though I am told that I can also get a rotation matrix if I prefer), and dimensions (scale)

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