non randomic enemy movement implementation

Posted by user601836 on Game Development See other posts from Game Development or by user601836
Published on 2012-04-03T11:52:35Z Indexed on 2012/04/03 17:44 UTC
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I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its path until it detects a player, at this point it will start chasing it using a chasing algorithm. According to a friend of mine this implementation is good because the design of a good path will provide to the user a sort of reality sensation.

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