slick2d missiles
        Posted  
        
            by 
                kirchhoff
            
        on Game Development
        
        See other posts from Game Development
        
            or by kirchhoff
        
        
        
        Published on 2012-04-03T11:07:49Z
        Indexed on 
            2012/04/03
            11:42 UTC
        
        
        Read the original article
        Hit count: 366
        
slick2d
Hey I'm making a game in java with slick2d and I want to create planes which shoots:
int maxBullets = 40;
static int bullet = 0;
Missile missile[] = new Missile[maxBullets];
I want to create/move my missiles in the most efficient way, I would appreciate your advises:
public void shoot() throws SlickException{
    if(bullet<maxBullets){
        if(missile[bullet] != null){
            missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation());
        }else{
            missile[bullet] = 
            new Missile("resources/missile.png", plane.getCentreX(), plane.getCentreY(), plane.image.getRotation());
        }
    }else{
            bullet = 0;
            missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation());
    }
    bullet++;
}
I created the method "resetLocation" in my Missile class in order to avoid loading again the resource. Is it correct?
In the update method I've got this to move all the missiles:
if(bullet > 0 && bullet < maxBullets){   
            float hyp = 0.4f * delta;
            if(bullet == 1){
                missile[0].move(hyp);
            }else{
                for(int x = 0; x<bullet; x++){
                    missile[x].move(hyp);
                }
            }       
}
        © Game Development or respective owner