XNA stopped compiling my model x files
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HuseyinUslu
on Game Development
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Published on 2012-04-02T23:50:40Z
Indexed on
2012/04/03
5:41 UTC
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models
So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x).
So until now everything was all good and my models files were compiled all okay and I was able to use them within my game. With the latest changes (which I don't know what caused it really) - XNA stopped compiling my model files and instead only outputs files;
- AimedBlockxnb - 1kb
- SkyDome.xnb - 1kb
- SkyDomeTexture.xnb - 1389 kb
- SkyDomeTexture_0.xnb - 419 kb
So I created a test XNA game project and moved all my asset's to new solution content project's and tried compiling them and saw that they're all good.
- AimedBlockxnb - 2kb
- SkyDome.xnb - 13kb
- SkyDomeTexture.xnb - 4097 kb
- SkyDomeTexture_0.xnb - 683 kb
So I guess my main project sucks there but I couldn't came with a solution. I even tried overwriting my game's content project with new game's content project (which was all okay) but it didn't work.
Anybody had similar issues?
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