XNA stopped compiling my model x files

Posted by HuseyinUslu on Game Development See other posts from Game Development or by HuseyinUslu
Published on 2012-04-02T23:50:40Z Indexed on 2012/04/03 5:41 UTC
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So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x).

So until now everything was all good and my models files were compiled all okay and I was able to use them within my game. With the latest changes (which I don't know what caused it really) - XNA stopped compiling my model files and instead only outputs files;

  • AimedBlockxnb - 1kb
  • SkyDome.xnb - 1kb
  • SkyDomeTexture.xnb - 1389 kb
  • SkyDomeTexture_0.xnb - 419 kb

So I created a test XNA game project and moved all my asset's to new solution content project's and tried compiling them and saw that they're all good.

  • AimedBlockxnb - 2kb
  • SkyDome.xnb - 13kb
  • SkyDomeTexture.xnb - 4097 kb
  • SkyDomeTexture_0.xnb - 683 kb

So I guess my main project sucks there but I couldn't came with a solution. I even tried overwriting my game's content project with new game's content project (which was all okay) but it didn't work.

Anybody had similar issues?

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