Why did the old 3D games have "jittery" graphics?

Posted by dreta on Game Development See other posts from Game Development or by dreta
Published on 2012-04-05T07:00:01Z Indexed on 2012/04/05 11:44 UTC
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I've been playing MediEvil lately and it got me wondering, what causes some of the old 3D games have "flowing" graphics when moving? It's present in games like Final Fantasy VII, MediEvil, i remember Dungeon Keeper 2 having the same thing in zoom mode, however f.e. Quake 2 didn't have this "issue" and it's just as old. The resolution doesn't seem to be the problem, everything is rendered perfectly fine when you stand still. So is the game refreshing slowly or it's something to do with buffering?

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