Constrained/penalized distance function
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sigma.z.1980
on Game Development
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Published on 2012-04-06T08:59:09Z
Indexed on
2012/04/06
11:42 UTC
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Assume a character is located on a n by n grid and has to reach a certain entry on that grid. Its current position is (x1,y1)
. Also on the same grid is an enemy with coordinates (x2,y2)
. Each step algorithm randomly generates new candidate locations for the hero (if there are k candidates then there is a kx2 matrix of new potential locations.
What I need is some distance objective function to compare the candidates. I'm currently using d1 - c * d2
, where d1
is distance to the objective (measure in terms of number of pixels for each axis), d2
is distance to the enemy and c
is some coefficient (this is very much like a set-up for Lagrangian). It's not working very well though. I'd be quite keen to learn how what constrained distance function are used for similar cases.
Any suggestions are very much appreciated.
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