Optimizing graphics for an iOS flash game

Posted by 1GR3 on Game Development See other posts from Game Development or by 1GR3
Published on 2012-04-06T08:26:34Z Indexed on 2012/04/06 17:43 UTC
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A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view.

  • His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash.

What do you think?

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